Educational Interactive Play

Interactive Virtual Water Wall with 12 Educational Touch Games

Interactive Virtual Water Wall with 12 Educational Touch Games

  • Draw touch paths and watch simulated water flow, fill containers, turn wheels and water flowers in real time.

  • Twelve games combine fluid play with optics, circuits, geometry, environmental topics and everyday problem solving.

  • Multi-touch participation supports shared play, with animation, sound, prompts and scoring in selected activities.

  • Choose a 65-inch or 75-inch project configuration for science museums, STEM zones and family entertainment venues.

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Product Application Showcase

Draw, Test and Watch Water Respond

The Interactive Virtual Water Wall turns a large multi-touch display into a responsive science playground. Children draw lines and guides directly on the screen, then watch simulated water follow the route, water flowers, spin wheels or collect in containers. Each gesture produces immediate visual and audio feedback, making ideas such as direction, gravity and cause and effect easier to explore through trial, adjustment and replay.

Twelve Games Beyond Water Play

The content library begins with the signature water-flow activity and expands into Block World, Little People's World, Firefighting Mission, Mirror Reflection, Electrode Circuit, Geometry Challenge, Waste Sorting, Room Cleaning, Virus Elimination, Animal Puzzle and Spot the Difference. Together, the 12 modules introduce fluid motion, light reflection, basic circuits, shapes, color, environmental awareness and everyday problem solving without making the experience feel like a conventional lesson.

Made for Shared Discovery

Multi-touch input allows children to draw, drag, match and solve on the same large display. Selected games support cooperation or friendly competition, while animation, sound, voice prompts, hints and scoring help players understand what to do next. The wide screen also makes the activity easy for parents, teachers and nearby guests to follow, encouraging conversation around the choices children make and the results they observe.

65-Inch and 75-Inch Project Options

Two display sizes can be planned around different venue footprints. The 65-inch option uses a capacitive display with Kinect sensing and a tailored computer package. The 75-inch touch all-in-one option can use a radar/TUIO multi-touch architecture and a wheeled U-shaped body. For the 75-inch configuration shown, the screen specification is 1920 x 1080 at 450 cd/m2, supported by an Intel Core i5 computer, 4 GB RAM, 128 GB storage, Ethernet/Wi-Fi and AC 110-220 V input. The machine measures approximately 1660 x 934 x 600 mm and weighs about 70 kg net. Final sensing, computer, enclosure and interface details are confirmed for each project before production.

A Flexible Attraction for Learning and Family Venues

This interactive science game can be used in children's science museums, discovery centers, STEM zones, family entertainment centers, shopping-mall family areas, early-learning environments, study-tour bases, themed attractions and temporary exhibitions. One installation can support free exploration, guided activities or short group challenges, giving operators and educators several ways to use the same play area throughout the day.

Plan the System Around Your Site

Before ordering, share the available installation space, floor loading, power and network access, preferred screen size, content language and expected visitor flow. The sensing method, computer, body design, support structure, branding and software package can then be coordinated with the approved project plan. Keep the display surface clean with suitable products, maintain clear ventilation around the computer and inspect cables, wheels and brackets regularly. Installation and internal electrical or computer servicing should be completed by qualified personnel using the confirmed technical documentation.