Kids Attraction Games

Mixed Reality Battle Ride with PVP and PVE Games

Mixed Reality Battle Ride with PVP and PVE Games

  • Single-seat battle vehicle with a 15.6-inch Android display and intuitive joystick control.
  • Two to six linked units support PVP team battles and cooperative PVE monster missions.
  • Dynamic lighting, live spectator viewing, rankings and shareable gameplay video add visibility.
  • Four- and six-vehicle systems can be planned from 60 m², subject to site and configuration review.

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Product Application Showcase

A Mixed Reality Ride Built Around Real Control

The Mixed Reality Battle Ride turns a physical driving attraction into a connected game experience. Each player sits in a single-seat vehicle, follows the action on a 15.6-inch Android display and uses the vehicle controls and joystick to move, aim and respond to virtual missions. Vehicle lighting changes with the game content, helping the equipment feel part of the digital world while remaining visible to guests around the arena.

Competitive PVP and Cooperative PVE Play

PVP Team Battle divides players into opposing sides for a fast item-based contest in which driving, attacks and points determine the result. PVE Monster Adventure shifts the focus to cooperation as players defend the arena and work together against virtual creatures. The reference game package uses 100-second PVP rounds and 180-second PVE rounds. Session length, available game content and the number of active vehicles are finalized for the approved software and operating plan.

From Start to Score in Four Clear Steps

The experience is easy for staff to explain: the player is seated and briefed, enters the arena, drives and completes the selected battle, then checks the score and ranking. Where the video-sharing function is enabled, a gameplay highlight can also be made available through the venue's approved QR or sharing workflow. This clear sequence supports regular walk-in sessions, family challenges and small group events without making the attraction difficult to understand from the outside.

Designed to Be Watched as Well as Played

Multiple vehicles can connect within the same game zone, while the MR fusion and live-view system can present the action on a venue screen. Rankings give each round a visible outcome, and the vehicle's futuristic canopy and dynamic lighting help the attraction stand out within a larger entertainment mix. For operators, the combination of active play, spectator viewing and different game objectives provides more programming flexibility than a ride based on movement alone.

Flexible Four- and Six-Vehicle Project Planning

Typical systems are planned as four- or six-vehicle packages with positioning equipment, MR fusion host and camera, wireless network, charging accessories and operator controls selected for the project. Layouts can be evaluated from approximately 60 m², but the final footprint must allow adequate driving space, barriers, circulation, queueing and staff access. The vehicle reference load is up to 100 kg. Final dimensions, electrical requirements, battery specification, included components and software functions are confirmed in the quotation and technical drawings.

Venue Fit, Supervision and Project Support

The attraction can be considered for family entertainment centers, digital sports venues, mall entertainment zones, indoor amusement venues, arcades and themed tourism projects. Before production, share the floor plan, target users, preferred vehicle quantity and expected session flow so the arena and support systems can be reviewed together. Participant eligibility, operating speed, seat-belt use, staff supervision, emergency procedures, battery charging, daily inspections and local compliance should be established for the approved installation. Layout guidance, system setup and operator training can then be coordinated around the final project scope.